Team-building Guide

Building and Optimizing Your Teams

Tribe Nine Team-building Guide

Overview

Building your team in Tribe Nine is straightforward at its most basic level, but optimizing it for different encounters can become surprisingly complex. This guide aims to help both newcomers—who may not fully understand how team-building works—as well as veteran players interested in exploring diverse approaches.

Roles

In Tribe Nine, each character takes on one of three major role categories: DPS, Breaker, and Support. Within these broader categories are smaller subcategories that further define a character’s function and team contributions.

DPS

DPS stands for “Damage Per Second.” These characters focus on dealing direct damage, usually with the goal of eliminating enemies as efficiently as possible. While some content in Tribe Nine doesn’t strictly require fast clears—no time limit is imposed—most players will find that running at least one DPS shortens battles and improves overall consistency.

Attacker DPS

These characters dish out consistently high damage, though they often can’t blow up enemies instantly without meeting certain conditions. Attackers don’t strictly need a Breaker to function well.

  • Enoki Yukigaya
    Enoki Yukigaya
    : Once she ramps up her heat gauge, she can maintain high damage via her strategy skill. Passive 2 significantly boosts her damage by draining her own HP.
  • Tsuruko Semba
    Tsuruko Semba
    (Passive 2): Once her field is active, enemies caught inside take multiple hits from her secondary attack or strategy skill.
  • Yutaka Gotanda
    Yutaka Gotanda
    : His secondary attack deals a steady stream of damage. His ultimate can finish off those who survive his sustained firepower.

Nuker DPS

Nukers excel at massive burst damage, often capable of deleting enemies instantly—usually through a powerful ultimate. They generally need a dedicated Breaker to keep targets locked down so they can unleash their big hits.

  • Enoki Yukigaya
    Enoki Yukigaya
    (Passive 1): Her ultimate deals absurd damage, especially paired with her naturally high base stats.
  • Miu Jujo
    Miu Jujo
    : Once fully charged, her ultimate can devastate enemy lines over its duration.
  • Tsuki Iroha
    Tsuki Iroha
    : Despite being a free 2-star character, her passive 2 plus high innate ultimate ratio gives her arguably the fastest nuke in the game.

Breaker

“Break” in Tribe Nine works like a stun mechanic in other games—once you fill an enemy’s break gauge, that enemy becomes defenseless, and your team enters a chain-attack state that grants tension gauge (crucial for ultimates and tension card phases). Characters with high break damage are thus indispensable for consistent tension generation.

  • Kazuki Aoyama
    Kazuki Aoyama
    : The premier Breaker. Can rapidly deplete an enemy’s break gauge and synergies well with tension cards thanks to frequent breaks.
  • Hyakuichitaro Senju
    Hyakuichitaro Senju
    : Extremely high break damage per use of his secondary attack, but struggles with high stamina costs, short range, and low personal DPS.
  • Yo Kuronaka
    Yo Kuronaka
    : The game’s protagonist and a versatile option who can break, heal, or dish out DPS, though his break speed lags behind Kazuki/Senju.
  • Tsuki Iroha
    Tsuki Iroha
    : Not a dedicated Breaker, but her ranged toolkit can fill the role in a pinch—particularly when investing into her passive 1.

Support

Support characters bring indirect benefits to the team—buffs, debuffs, healing, shielding, or tanking. Because these non-damage roles overlap, most Support units offer multiple utilities, though they often specialize in one.

Buffer

Buffers enhance allies’ damage output via attack buffs, crit rate buffs, or other beneficial effects.

  • Eiji Todoroki
    Eiji Todoroki
    : The definitive buffer. His strategy skill grants +10% crit rate, and his ultimate (further boosted by passive 1) massively increases primary/secondary attack damage. He can also tank thanks to his taunt.
  • Mita Santaro
    Mita Santaro
    : Technically a tank as well, but his secondary and passive 2 buff both attack and support for allies.

Others:

  • Yutaka Gotanda
    Yutaka Gotanda
    passive 2 gives the entire team a sizable attack boost after ulting.
  • Tsuki Iroha
    Tsuki Iroha
    can provide a crit rate buff via chain skill and extra tension if you level passive 1.

Debuffer

Debuffers weaken enemies to help the team deal additional damage.

  • Jio Takinogawa
    Jio Takinogawa
    : Applies a venom-based armor shred debuff through passive 1, up to 25% at max level. Invaluable for any multi-hit DPS.

Technically, tanks also “debuff” enemies by forcing aggro via the “Attention” debuff, though some bosses ignore it.

Healer
Healers provide direct HP restoration or shields. Some “healing” abilities in Tribe Nine function as damage mitigation or partial health replenishment.

  • Tsuruko Semba
    Tsuruko Semba
    (Passive 1): Heals allies within her field when she deals damage. Can also fully heal an ally who drops below 50% HP via her ultimate.
  • Minami Oi
    Minami Oi
    : Her drone and shield on break protect allies from damage.
  • Koishi Kohinata
    Koishi Kohinata
    : High burst healing from his strategy skill, though he’s often run as a DPS with passive 2.

Others:

Tank

Tanks force enemies to focus on them—great for protecting squishier allies. Often combined with buffing, healing, or other supportive effects.

  • Q
    Q
    : Has a full-field taunt and decent break/damage, but lacks strong synergy.
  • Roku Saigo
    Roku Saigo
    : The “pure” tank. Can stack defense indefinitely via Rage and self-heal with passive 1, but suffers from very slow animations.
  • Eiji Todoroki
    Eiji Todoroki
    : Have taunt utilities.
  • Mita Santaro
    Mita Santaro
    : Also have taunt utilities.

Suggestions

Most team compositions include at least one DPS, one Breaker, and one Support. If you’re just starting, choose your favorite character and then add units who enhance that character’s strengths or compensate for their weaknesses.

Example: Tsuruko as Main DPS

  1. Scales with Crit and Support
  2. Low Break values
  3. Doesn’t Need tension or ult for main damage
  4. Wants enemies to stay in her field
  5. Multi-Hit attacks
  6. Prefers to be piloted, ideally by you

Potential teammates and their synergies:

  • Tsuki Iroha
    Tsuki Iroha
    : Scales well with Crit/Support, offers a crit buff and solid break, great AI performance, has a strong ultimate for tension overflow.
  • Mita Santaro
    Mita Santaro
    : Provides attack/support buffs. If he’s at T3, his secondary can target allies consistently for buffing.
  • Kazuki Aoyama
    Kazuki Aoyama
    : Top-tier AI breaker, enables strong crit rate synergy with his signature tension card.
  • Yo Kuronaka
    Yo Kuronaka
    : Slower break than Kazuki but offers more personal damage.
  • Jio Takinogawa
    Jio Takinogawa
    : 25% armor shred from venom synergy for Tsuruko’s many hits.

Team Ideas

  • F2P:
    • Tsuruko Semba
      Yo Kuronaka
      Tsuki Iroha
  • Pulse Nuking:
    • Tsuruko Semba
      Mita Santaro
      Tsuki Iroha
  • Premium Damage:
    • Tsuruko Semba
      Jio Takinogawa
      Kazuki Aoyama

Tension Cards

Tension cards are as vital as unit synergy. Often, you’ll slot at least two near-mandatory cards for crit rate (e.g., Full Party + Strike Zone) and then select others based on your primary DPS needs.

For Tsuruko as a main DPS, you might run:

  • Full Party + Strike Zone (2 slots) for ~30% crit rate at Phase 1.
  • Battle Tactics + Diligent Perusal (2 slots) for boosting her extra hits with passive 2.
  • 1 flex slot, e.g. All Out for universal damage, Excuse/Maximization for crit rate on break, or Add Insult to Injury if paired with a levelled passive 1 Iroha.

All Party Members All Party Members

Increase Critical Rate by 3.24%, and increase Defense point by 3.24%. When granted [Unity], there will be 2x effectiveness.

Unity[Unity]

When there are 3 party members, increase party member's Defense point by 5%.
If 1 party member is knocked out, this effect will be removed.









All Party Members All Party Members


When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 0.36%. At the start of battle, grant party members [Unity].


Unity[Unity]

When there are 3 party members, increase party member's Defense point by 5%.

If 1 party member is knocked out, this effect will be removed.











Characters: Conditions Met Characters: Conditions Met


When the operating character hits an enemy with a Strategy Skill, grant oneself and the enemy hit [Curse] for 3.6s.


Curse[Curse]

For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.

When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.











Characters: Conditions Met Characters: Conditions Met


When the operating character executes a Secondary Attack, increase the Action DMG of Additional Attacks by 5.4% for 10s. When granted [Curse], further increase the Action DMG of Additional Attacks by 5.4%.


Curse[Curse]

For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.

When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.











All Party Members All Party Members


When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 5.4%.










Special Condition Special Condition


When inflicting Break on an enemy, grant the target [Control] for 3.6s.


Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.

When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.











Characters: Conditions Met Characters: Conditions Met


When the operating character executes Counterattack successfully, grant the target [Control] for 3.6s.


Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.

When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.











Characters: Conditions Met Characters: Conditions Met


Based on the number of times continuous damage is dealt or Recovery Effect is granted to a same target by the operating character, grant them a same number of stacks of [Whispering Spirits] for 5s. When reaching the maximum stack of [Whispering Spirits], further increase Support point by 13.5.


[Whispering Spirits]

Maximum 5 stacks.

Based on the number of stacks, increase Support point by 2.7.

After the effect is granted, cannot grant the same effect within 5s.




Conclusion

You don’t strictly need elaborate team synergy for current endgame, since it’s balanced around level 40 while the cap is 50.
Nonetheless, refining your roster and experimenting with skillful compositions is a core part of the fun in Tribe Nine.
By understanding each role’s purpose—and aligning characters, tension cards, and playstyles—you’ll create an efficient,
dynamic team prepared for existing challenges and anything future updates bring. Enjoy experimenting and remember that the best
team is the one that keeps you engaged and enjoying the game!

Dredge

Dredge

Content Creator for Tribe Nine