1.0

3 Tsuruko Semba

CV: Konomi Kohara
ATTACKER ALL ROUNDER

Rating

S

DPS Role

S

Support Role

N/A

Reroll Target

Summary

Biography

CV Konomi Kohara
Birthday November 1
Height 150cm
Weight 40kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Tsuruko Semba
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

Description: In Side Story "Lux-Phantasma", watch Tsuruko Semba shine and defeat enemies in rhythm games!

Main Rewards:

  • Eningma Entity
  • Fashion Tickets
  • Player Card Banners

Featured: Tsuruko Semba

Event start: 2025-03-20T06:00:00Z

Event end: 2025-05-08T06:00:00Z

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Pros

Highlighting Tsuruko Semba’s strengths
Top Tier Support: With high damage and great healing, Tsuruko covers dual roles effortlessly, especially with her first passive.
Top Tier DPS: Level her second passive to transform her into a full-blown DPS, scaling off both attack and support.

Cons

Pointing out Tsuruko Semba’s weaknesses
Requires her Zone: Her damage relies on keeping enemies within her field, making mobile foes harder to handle.
Low Damage Ultimate: Her ultimate offers pure utility, leaving her with a damage disadvantage compared to peers.

Review

In-depth Build and Guide
Overview

For Tsuruko, the whole gimmick is to build Twilight's Embrace to 100 stacks, which will create a huge circle on the map (Unending Twilight). Once the circle is made, you want to stand in it and do damage with primary/secondary attacks or counterattacks to build your meter until you hit 3/4 (75 Twilight's Embrace), then use your strategy skill to deliver a huge AoE attack. If that attack hits someone in the circle, it gets enhanced to deal more damage (you can activate the strategy skill at 55 Twilight's Embrace, but it's better to have a bit more). Additionally, every hit in the circle heals your team (if Passive 2 is not unlocked). If you run out of Twilight’s Embrace, the circle will disappear, and you'll have to recharge it.

Primary Attack

Series of 3 attacks, each hit granting Twilight's Embrace. Note that the 3rd stage can be animation canceled. Wait until the dark orbs are right above, then Dash to cancel the animation or Counterattack for damage and reset the cycle.

Secondary Attack

After charging up, releases a huge AoE orb that grants Twilight’s Embrace. If the circle is active and an enemy is hit, it repositions the circle under that enemy. YOU ARE ABLE TO MOVE DURING THIS ATTACK. Hold Dash, then trigger the secondary attack; the Dash momentum moves you during the attack.

Counterattack

When an enemy executes a powerful attack, a red circle (or glare) appears. Use your Counterattack button to respond. It works on both physical and non physical attacks but isn't ideal for small moves (e.g., shark bites). Counterattacks force enemies into break status and increase Twilight's Embrace.

Strategy Skill

Activatable at 55+ Twilight's Embrace. It delivers an AoE attack on the target; if the target is inside Unending Twilight, it gets enhanced for extra damage, consuming some Twilight’s Embrace.

Ultimate Skill

Usable with 3 Tension Bars. It launches an AoE attack and grants all allies Turning Tides, which recovers 50% of an ally's max HP if they drop below 50% HP. Not a great ult—better to use a DPS ult or one costing 2 Tension Bars.

Chain Skill

Can be activated when the enemy is in break, dealing AoE damage.

Combos (If Operating)

Start by building Twilight's Embrace to 100 to get the circle (Unending Twilight). Then use your strategy skill for a big AoE. Next, rebuild your meter to around ¾ (75 Twilight’s Embrace) to use the strategy skill again. Use chain skills that provide buffs afterward.

Start Up:
  • Path 1: Primary 1 > 2 > 3 > Dash > Primary 1 > 2 > 3 > Dash (Repeat until the circle appears)

Recommended when the target is not attacking you.

  • Path 2: Primary Attacks > Counterattack > Hold Dash > Secondary > Primary Attacks until the circle appears

Recommended when the target is focusing you and about to launch a strong attack that can be countered. This has a quicker startup time.

Keeping Up the Circle

Once Unending Twilight is up, immediately use Strategy Skill. Then balance your meter:

  • If meter > 50%: Primary 1 > 2 > 3 > Dash > Primary Attack (if not at ¾) > Strategy Skill.
  • If meter < 50%: Primary 1 > 2 > 3 > Hold Dash > Secondary > Primary 1 > 2 > 3 > Dash > Strategy Skill.
  • If enemy is not in the circle: Hold Dash > Secondary Attack to hit the enemy and reposition the circle.
Tips
  1. Hold Dash > Secondary Attack: Makes it easier to avoid enemy attacks.
  2. Use Counterattack as much as possible (if operating) to ease combo execution and allow more damage.
  3. Tsuruko Playstyle: Best as a SubDPS/Healer, especially if you lack another tank/healer. If you have her at Dupe 1, building her as a main DPS is an option, but not recommended if you have better DPS options (e.g., Miu/Enoki).
Potential
Hybrid Build
  • Max Passive 1 to boost her healing output. Extra gems should go into Support primarily, then Fighter's Instinct.
    Best for pure healing needs.
Main DPS Build
  • Max Passive 2 to make her field deal additional pulses of damage that scale with her support. Extra gems should go into Support primarily, then Fighter's Instinct.
    For when you want Tsuruko to melt life bars. Best for pure damage if you can pair her with a dedicated healer (e.g., Yo with Passive 2 unlocked).
Dupes

Dupe 1 offers the best bang for your buck—unlocking extra damage when units are in the circle (Twilight’s Embrace), and proccing extra healing and damage for versatility. Dupe 5 increases damage further, but is only worthwhile if you're a whale.

Operating Character
Hybrid Build

You can let AI handle her.

Main DPS Build

Manual control is recommended, as Counterattacks and Hold Dash > Secondary increase her uptime on Twilight's Embrace, allowing her to deal more damage. When left to AI, her secondary attack can cause frustration—so manual play is advised.

Conclusion

Tsuruko is a very good and versatile unit. Her ability to deal damage and/or heal opens up many team comp options. Highly recommend pulling her and you should try to get Dupe 1 to maximize her versatility.

Synergy

Characters that work well with Tsuruko Semba

Tsuruko is a versatile character that can fit into many team compositions. She can act as a healer or a DPS, depending on how you build her. Here are some characters that work well with her.

  • Miu Jujo
    Miu Jujo
    Miu can deal a lot of damage, while Tsuruko can provide healing and support.
  • Enoki Yukigaya
    Enoki Yukigaya
    Similar to Miu, Enoki can deal a lot of damage, acting as a primary DPS.
  • Kazuki Aoyama
    Kazuki Aoyama
    One of the best breakers in the game, Kazuki can help Tsuruko by breaking enemies quickly.
  • Yo Kuronaka
    Yo Kuronaka
    Similar to Kazuki, Yo can help Tsuruko by breaking enemies quickly.

Best Team Composition

Party building guide for Tsuruko Semba

Hybrid Build

A general team with Tsuruko as the healing source; having a high-break unit is highly recommended.

Tsuruko Semba
Kazuki Aoyama
Miu Jujo

Main DPS Build

Dupe 1 significantly boosts her versatility. Manual play is recommended, and having at least one high-break unit is crucial.

Tsuruko Semba
Kazuki Aoyama
Yo Kuronaka

F2P Friendly Team

Great F2P team based around the F2P shell of Tsuki and Yo. Manual play works just fine here thanks to the good AI on these two.

Tsuruko Semba
Tsuki Iroha
Yo Kuronaka

Best Compatible Monsters

Best Compatible Monsters for Tsuruko Semba

Hybrid Build

Focus on enhancements for strategy skill for more damage.

Disclaimer: Even though Semba’s healer scales off support, boosting her attack increases her damage and healing.

Patimon sets

  • BerserkerBerserker
    2-piece: Increases Strategy Skill DMG Multiplier by 25%.

Patimon stats

  • Critical DMG Multiplier
    Support
    Attack
    Critical Rate

Main DPS Build

Enhancements for strategy skill are useful for more damage. Run Trickster if using Passive 2, Berserker otherwise. The Main DPS option is good for mob farming or character walking.

IF YOU CAN, MUST Have HER DUPE 1—IT HELPS TREMENDOUSLY.

Disclaimer: If using her as a main DPS, ensure you have other high-damage units.

Patimon sets

  • TricksterTrickster
    2-piece: Increases Support by 30.
  • BerserkerBerserker
    2-piece: Increases Strategy Skill DMG Multiplier by 25%.

Patimon stats

  • Critical DMG Multiplier
    Support
    Attack
    Critical Rate

Best Tension Cards

Best Tension Cards for Tsuruko Semba

Other than the usual crit rate setup cards, Tsuruko benefits most from additional attack cards. Her chibi card, Diligent Perusal, is currently the only card that specifically buffs the damage of additional attacks. Adding Battle Tactics to activate its bonus condition is also a simple matter, since Curse will only apply to the operating character (in most cases, Tsuruko) and its downside on her is practically irrelevant due to her damage/healing primarily coming from her field/strategy skill.

If you’re not running Kazuki and his sig card, you can slot in typical good cards like Maximization or Excuse for the crit rate, All Out to buff damage across the team, or even Detonator if you want a meme option at the cost of some tension gauge (which Tsuruko doesn’t really need anyway). Her signature card is worth noting as it provides a massive boost of support points, but its EX requirement means you’ll likely need Iroha passive 1 to reliably reach EX phase.

For passive 1 builds, you could run Pulsating Life and Stimulation to support a main DPS ultimate, since Tsuruko easily applies the Clinical effect.

Characters: Conditions Met Characters: Conditions Met

When the operating character executes a Secondary Attack, increase the Action DMG of Additional Attacks by 30% for 10s.
When granted [Curse], further increase the Action DMG of Additional Attacks by 30%.

Curse[Curse]

For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.

Characters: Conditions Met Characters: Conditions Met

When the operating character hits an enemy with a Strategy Skill, grant oneself and the enemy hit [Curse] for 20s.

Curse[Curse]

For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.

Characters: Conditions Met Characters: Conditions Met

When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

Special Condition Special Condition

When inflicting Break on an enemy, grant the target [Control] for 20s.

Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

All Party Members All Party Members

When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%.

Characters: Conditions Met Characters: Conditions Met

Based on the number of times continuous damage is dealt or Recovery Effect is granted to a same target by the operating character, grant them a same number of stacks of [Whispering Spirits] for 5s.
When reaching the maximum stack of [Whispering Spirits], further increase Support point by 75.

[Whispering Spirits]
Maximum 5 stacks.
Based on the number of stacks, increase Support point by 15.
After the effect is granted, cannot grant the same effect within 5s.

Characters: Conditions Met Characters: Conditions Met

When dealing a Critical hit, launch an Additional Attack with 50% x3 Action DMG.
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.

Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

All Party Members All Party Members

Increase Ultimate Skill DMG Multiplier by 30%.
When a character is granted [Clinical], increase their Ultimate Skill DMG Multiplier by 30% for 10s.

Clinical[Clinical]

Recover 1% of own Maximum HP every 3 seconds.

Characters: Conditions Met Characters: Conditions Met

When granting recovery, grant the character who has been granted recovery [Clinical] for 20s.
This effect will not be triggered by the recovery from [Clinical].

Clinical[Clinical]

Recover 1% of own Maximum HP every 3 seconds.