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2 Tsuki Iroha

CV: Yuko Natsuyoshi
NUKER

Rating

S+

DPS Role

A

Breaker Role

B

Reroll Target

Summary

Biography

CV Yuko Natsuyoshi
Birthday March 8
Height 158cm
Weight 52kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Tsuki Iroha
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

No featured events available for Tsuki Iroha.

Related Content

No related content available for Tsuki Iroha.

Pros

Highlighting Tsuki Iroha’s strengths
Ranged Breaker: Despite being a ranged character, Iroha deals high break damage from a distance with minimal risk.
Decent Buffer: 10% crit rate on her chain skill is a simple yet powerful buff when paired with the current meta tension cards, allowing most DPS to hit 100% crit rate without much issue.
Nuclear Ultimate: Thanks to her second passive, Iroha can easily one shot any enemy in the game provided she has the correct substats.
Tension Builder: Her first passive is also very strong, providing an additional 50 tension when she performs her chain skill when maxed. This gives her a level of future proofing that is currently wholly unique to her.

Cons

Pointing out Tsuki Iroha’s weaknesses
Low Sustained DPS: Even with her passive 2 buff active, her numbers just aren’t good enough to count on if the enemy survives the initial burst. This con goes away once you’re geared enough, as nothing in the game currently can survive her nuke when properly built. This also makes her feel weaker when fighting multiple waves of enemies.
Mobbing: Iroha’s ultimate AOE isn’t quite big enough to catch enemies that spawn in a 2-3 configuration, so she can’t one shot them off rip. Most notable versus double Endrones, who tend to split up a bit unless you lead them into each other.
Delayed Ult: Timing her ultimate correctly is important against enemies that are moving around, as its lock on isn’t quite as good as you might hope.
Weak Until End Game: IMPORTANT TO NEW PLAYERS! Iroha, more than possibly any other character in the game, is HIGHLY reliant on rank ups and proper gear to function as a DPS. Because of her high reliance on proper substats, EX rank at minimum, AND levelled tension cards for consistency and damage output, Iroha can feel underwhelming/awkward when you lack these things.

Review

In-depth Build and Guide
Overview

One of the starting characters you get. Don't let her free status fool you; Iroha is one of the strongest characters in the game once she has enough rank ups. This is thanks to her second passive providing her with a massive boost in damage based on a percent of her support stat. This not only makes her ultimate deal extremely high damage, it also buffs her follow up DPS for a short time afterwards. Combined with her already solid DPS and break values, Iroha is a sub DPS that really makes one question if she's actually a main DPS. And if that isn't enough for you, she also gives your team crit rate on her chain skill, which combined with the support stat you've likely invested in, will utterly nuke bosses off the full chain rotation into Iroha ultimate. If you choose to do so, you can also invest in her first passive which lets Iroha build an entire tension bar herself when maxed on her chain skill, allowing immediate access to EX tension cards against the current end game bosses.

Primary Attack

An average 3 stage attack series. The only important thing to know is that after the 3rd attack hits Iroha gains α Ball for 7 seconds. See her Strategy Skill for what this does.

Secondary Attack

After a stereotypical wind up “pitch” animation, Iroha tosses a homing fastball at the target. Surprisingly decent break for its speed, but you won’t be spamming it since she has a canned combo sequence anyway. After the attack hits Iroha gains β Ball for 7 seconds. See her Strategy Skill for what this does.

Counterattack

Dodge counterattack (can avoid any attack). Iroha leaps away to dodge the attack. Standard dodge counterattack, although for some reason it apparently does 501 break value instead of 500 like everyone else (pretty sure this is a typo).

Strategy Skill

After a brief wind up, Iroha hurls a cluster of balls at the target dealing a surprisingly high amount of break. Requires her to have both α Ball and β Ball to activate. Yeah, that’s all those do. Otherwise, this skill does matter for her transcend 3 to make her ultimate hit even harder, but is mostly just a filler in her canned combo.

Ultimate Skill

Costs 2 Tension Bars. Iroha pulls a massive missile out of hammerspace like a cartoon character before hurling it into the air. After a brief delay where it continues to home onto its target, it drops on its homing reticle dealing an absurd amount of damage, made even more so via her second passive.

Chain Skill

Standard chain skill, but Iroha also gives the whole team the “Courage” buff for 10 seconds, buffing crit rate by 10%. Always lead with Iroha after breaking an enemy to activate the crit rate buff immediately.

Combos (If Operating)

Iroha is a very simple character to pilot. Either perform the full 3 hit primary attack or her secondary attack, then do the one you didn’t do, then strategy skill. That’s about it. Just let the AI play her.

Tips
  1. You can technically dodge cancel out of her 3rd primary and secondary attack to slightly increase your DPS. If you are for some reason
    piloting Iroha.
Potential

Passive 2 is the go to use of potential gems, turning her into one of the strongest DPS in the game. Spare points go into Fighting Instinct, Coordination, or passive 1 by preference. If you want to use her to support your other characters, max passive 1 and put spare points into coordination to boost your team’s chain skill damage off breaks.

Dupes

Powerful set of dupes here.

  • Transcend 1 gives her a flat DPS boost for doing what she was already doing.
  • Transcend 3 is the big one; each use of strategy skill gives her a stack of “Loss of Memory” increasing her ult skill damage multiplier by 5%, up to 50% at its max stack of 10. The value of this dupe will only increase when we finally get enemies that can survive her ultimate without stacks (as most enemies just die to her ultimate right now anyway). Potential gems from T2/T4 are useful to provide additional potential gems as usual.
  • Transcend 5 is a fairly interesting one; after using her Chain Skill, Iroha gives the whole team 30 support points. This is a nice boost to her own damage, but also has strong synergy with Tsuruko, a character who doesn’t need to ult to do her job.
Operating Character

Just don’t. Yes, you can play her yourself and slightly optimize her DPS but there are so many characters who DON’T have good AI like Iroha. Let Iroha AI do her thing and pilot a more AI unfriendly character.

Conclusion

In the current meta of Tribe Nine, Iroha is unmatched at just killing the enemy with her nuke. Nothing in the game can currently survive her ultimate, and depending on how future content is designed, this might remain the case for a while.
Being a character that every player has access to, Iroha is a fantastic F2P option for people whose character roster isn’t quite filled out yet. Her ability to also flex into a more supportive breaker role is also quite valuable for allowing access to very easy EX tension, and her strong dupes give her an additional layer of longevity.

Synergy

Characters that work well with Tsuki Iroha

Iroha fits literally anywhere. No character in the game doesn’t appreciate what she provides, and she herself can act as both your team’s anchor or support as needed. As such, there are no specific synergies listed because she literally Just WorksTM.

    Best Team Composition

    Party building guide for Tsuki Iroha

    THE F2P shell

    Pick literally ANY character you want to be filler here, as you can spec both Yo and Iroha to fill in the gap of whatever your third does. Feel free to sub Yo out for your main breaker of choice (Senju, Kazuki, Q if you’re coping).

    Yo Kuronaka
    Tsuki Iroha
    Filler

    Premium sample team

    T5 Iroha gives Tsuruko a massive 30 points of support and max passive 1 Iroha can activate Tsuruko’s signature card immediately vs Red Series bosses. Kazuki does the usual Kazuki thing of breaking fast, being relatively AI friendly, and enabling his own signature card. Manual Tsuruko preferred.

    Kazuki Aoyama
    Tsuruko Semba
    Tsuki Iroha

    Premium Iroha DPS team

    If you want the biggest nuke possible, this team will do it. Kazuki does the usual Kazuki things, Jio provides armor shred and has decent break values himself. Best team for killing Red Series bosses in under 30 seconds without thinking.

    Kazuki Aoyama
    Jio Takinogawa
    Tsuki Iroha

    Best Compatible Monsters

    Best Compatible Monsters for Tsuki Iroha

    DPS Build

    Set Bonus: Trickster or Gladiator if on passive 2 is great if you can manage it. Passive 1 doesn’t really care what you run, but since Iroha will be the first in the chain, running Trickster does let you do slightly more chain skill damage.

    Sub Stats: Critical DMG Multiplier IV+ is the priority as usual. Support IV+ is good for both builds. Crit Rate is a good supplement if you can’t reach 100% via just cards + Courage. Attack is also fine since she still uses it to boost her damage. One Ultimate Skill Efficiency line is helpful to ensure you only drop down one tension phase after you ult.

    Patimon sets

    • TricksterTrickster
      2-piece: Increases Support by 30.
    • GladiatorGladiator
      2-piece: Increases Ultimate Skill DMG Multiplier by 25%.

    Patimon stats

    • Critical DMG Multiplier
      Support
      Critical Rate
      Attack
      Ultimate Skill Efficiency

    Best Tension Cards

    Best Tension Cards for Tsuki Iroha

    For passive 2, the usual suspects of Full Party + Strike Zone and Things to Hold On To for crit rate is always recommended. All Out is the best damage increase option available currently. The final slot is going to come down to personal preference; Maximization or Excuse can guarantee 100% crit rate while The Game Starts Now has excellent synergy with her since you’ll likely be operating a different character and it gives a ton of support points. In most cases, you’re better off picking cards that improve the other members of the team since Iroha can already kill everything as is.
    For passive 1 Iroha, it really doesn’t matter what cards you bring since she’s mainly there to get you to tension 2/EX off the first break. Better to look at your other characters and decide what to run.

    All Party Members All Party Members

    Increase Critical Rate by 18%, and increase Defense point by 18%.
    When granted [Unity], there will be 2x effectiveness.

    All Party Members All Party Members

    When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 2%.
    At the start of battle, grant party members [Unity].

    Characters: Conditions Met Characters: Conditions Met

    When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.

    [Night Time Ponder]
    Maximum 3 stacks.
    Increase Critical Rate by 10% for each stack.
    When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.

    All Party Members All Party Members

    When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%.

    Special Condition Special Condition

    When inflicting Break on an enemy, grant the target [Control] for 20s.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes a Chain Skill, the next character executing their Chain Skill will recover 16% of their Maximum HP.
    For the character receiving the HP Recovery Effect, increase their Support point by 75 for 15s.