1.0

3 Q

CV: Junichi Suwabe
TANK

Rating

A

Support Role

A

Reroll Target

Summary

Biography

CV Junichi Suwabe
Birthday September 26
Height 192cm
Weight 87kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Q
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

Description: Standard banner.

Featured:
Enoki Yukigaya
Jio Takinogawa
Miu Jujo
Q

Event start: 2025-02-20T03:00:00Z

Event end: permanent

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Pros

Highlighting Q’s strengths
Jack of all Trades: Q does a little bit of everything; decent DPS with a bit of AOE, decent break speeds, global taunt, and a great counterattack.
Naturally Evasive: Q’s Berserk state gives all of his attacks (ignoring his useless secondary attack) counterattack properties, allowing him to effectively attack through the enemies attacks.
Passive 2: Q can self buff himself by up to 150% attack points by just doing his thing, giving him a significant damage advantage compared to other tanks.

Cons

Pointing out Q’s weaknesses
Master of None: Q is just outclassed in every regard by dedicated specialists.
Manual Tank: AI Q is genuinely awful. This forces the player to have to pilot him, which goes completely against the main benefit of even running a tank (safely attacking the enemy).

Review

In-depth Build and Guide
Overview

Q is a character that tries to do a little bit of everything, but doesn’t excel at anything in particular. He’s primarily a tank with a currently unique ability to avoid attacks while attacking himself, with decent damage and break numbers to boot. Unfortunately, he doesn’t excel at anything in particular, and has stiff competition in more easily accessible and F2P options. Characters who are more dedicated at damaging or breaking will easily outperform him, and his tanking is hard to apply due to his heavy reliance on manual operation because of his extremely terrible AI performance. If you’re looking for a more aggressive, damaging tank and don’t mind piloting him yourself, Q does his job quite well.

Primary Attack

Typical 3 stage melee attack. A bit slow with a decent frontal cleave radius. Normally, that’d be the end of it, but because of Q’s unique Berserk state, his primary attacks gain counter attack properties at the cost of one Madness when it activates. The first two attacks gain evasive properties, allowing Q to attack through enemies. The third attack gains deflect properties, letting Q “counterattack” while attacking. This is actually pretty important, as Q lacks a normal deflect counterattack. Unfortunately, the first two hits make this generally unrealistic to do, and the evasive property on the first two attacks is completely outclassed by his strategy skill. Outside of niche situations, you’re only really doing this to recover stamina while attacking.

Secondary Attack

After a brief pose, Q leaps towards the target and makes lightning strike around him. This attack sucks, don’t use it. No really, it’s genuinely awful. It doesn’t leap very far forward, it takes an eternity to come out, and it does less damage than just using his primary attack string.

Counterattack

Dodge counterattack (can avoid any attack). Very unique for a melee character, and a tank to boot, to have one of these. Q leapfrogs the enemy on a successful counterattack, which also makes it fairly consistent on its damage and keeps him right where he wants to be.

Strategy Skill

Character defining. After a brief charge up Q enters a Berserk state, applying Attention to ALL enemies on the field and gaining 5 stacks of Madness, a limited resource that is spent by either his primary attack string when their counterattack property activates or by his temporary new strategy skill, Frantic Impale. While in the Berserk State, reactivating his strategy skill will instead perform Frantic Impale, an attack that sends Q flying towards his enemy before striking them. If Q is close enough, this attack hits twice. This attack has evasive properties, allowing Q to “dodge” an attack if properly timed and continue performing Frantic Impale. In most cases, you’ll want to just dump all your Frantic Impales out ASAP due to their speed and decent break values, but in more drawn out fights timing your Impales to the enemy attacks is important to activate his second passive.

Ultimate Skill

Costs 2 Tension Bars. Q performs a souped up version of his secondary attack, with a larger AOE and an even bigger explosion of damage. Actually a very good ultimate for AOE damage but still nowhere near as damaging as dedicated DPS ultimates. Does give Q a generous amount of invincibility while performing the attack.

Chain Skill

Above average damage for a chain skill, but otherwise standard.

Combos (If Operating)

Q is fairly simple to play. Enter Berserk state, use his Frantic Impale to stack his second passive, rinse and repeat. Primary attack when you need to recover stamina. Alternatively, avoid using his Frantic Impale and time your primary attacks to unleash a consistent barrage of attacks. Or mix it up between the two, it doesn’t really matter. Just make sure to try and time his attacks to evade the enemies attacks to stack his second passive up.

Tips
  1. Very unique to Q: if you have madness stacks, your primary attack string CAN COUNTERATTACK EVEN IF YOU HAVE NO STAMINA. This usually won’t come up but if you happen to be running the very strong All Out tension card, you can safely attack without worry while this is active.
  2. Empty attacking the air to enable his deflect counterattack is an important “tech” you should know about. You don’t have to actually land his attacks to advance his primary attack string, so you can just “empty attack” the air to enable access to the third deflecting attack. Certain bosses are punished by deflect counterattacks but not by dodge counterattacks (for example, Red Series Backgammon has an aerial dive bomb attack that causes an extended stun if you deflect counterattack it, but not if you avoid it through other means including dodge counterattacks).
Potential

Maxing his second passive gives Q the highest damage output, but it relies heavily on how aggressive the enemy is. If you’re facing enemies that don’t attack consistently, consider maxing his Fighting Instinct instead for slightly lower but more consistent damage. If you plan to nuke the boss with a built main DPS, maxing his first passive makes the most sense, since you’ll likely spam his strategy skill charges on cooldown.

If none of that really matters, or if you don’t care about Q’s middling damage, put your points into Survival Instinct for more stamina.

Dupes

Q’s dupes are unfortunately pretty bad. Transcend 1 gives his terrible secondary attack slightly more damage, which you’ll never have time to use if they’re actively attempting to attack you. Transcend 3 gives him 2 stacks of Madness when an enemy is defeated, which is cute but it’s not that hard to reenter Berserk state anyways. Potential gems are actually pretty good for him, so T2/T4 are pretty good. T5 gives him a third hit on his Frantic Impale, which makes it do slightly more damage and break so it’s technically good, but at T5 it’s underwhelming.

Operating Character

Unfortunately, Q MUST be manually operated. Q AI is infamously terrible due to the lengthy start up on his strategy skill and running into attacks constantly due to mistimed Frantic Impales. Also Q AI can just reactivate Declaration even while in Berserk for some reason? Basically, don’t bother unless you’re just that desperate for a tank and for some reason don’t want to run literally any other tank.

Conclusion

Q tries to do a lot, but doesn’t do anything well. Unfortunately, this damns him to be only OK at best. Being a tank that relies on player control to do his job when other tanks in the game are far more AI friendly is a huge downside to him. Still, his damage output is quite good for a tank, and his naturally evasive playstyle makes him pretty stylish if you like him.

Synergy

Characters that work well with Q

As a tank, Q fits on any team that wants one. He doesn’t have any notable synergies that he specifically benefits from.

    Best Team Composition

    Party building guide for Q

    Generic Premium Team

    Generic premium team option. Replace Kazuki with F2P breaker options and Miu with F2P DPS options depending on your account. Ideally try to pick AI friendly characters since Q will probably be your operated character.

    Q
    Kazuki Aoyama
    Miu Jujo

    Main DPS Team

    If you want to make Q your main DPS for some reason, the Kazuki + Jio combo is the best shell to use.

    Q
    Kazuki Aoyama
    Jio Takinogawa

    Q AI Team

    If you REALLY want to make Q AI work for some god awful reason, this is the best option. Passive 1 Tsuruko can keep Q alive against most content, and having a tank makes it very easy for Tsuruko to keep her field online and the enemy/ies in place. Iroha functions as the DPS here with her passive 2 build.

    Q
    Tsuki Iroha
    Tsuruko Semba

    Best Compatible Monsters

    Best Compatible Monsters for Q

    Tank Build

    Set Bonus: The world is your oyster here. Berserker makes the most sense due to his heavy usage of his strategy skill for damage and break. Attacker is a good general purpose option. If you want to take hits better, Fortress or Defender are the best choices.

    Sub Stats: If you want to maximize his damage output, Critical DMG Multiplier IV+, Attack IV+, and Critical Rate III is the ideal full line as usual. Counterattack Stamina Cost Reduction and Maximum Stamina are good filler options due to his fairly expensive stamina costs and somewhat lengthy animations.

    Patimon sets

    • BerserkerBerserker
      2-piece: Increases Strategy Skill DMG Multiplier by 25%.
    • AttackerAttacker
      2-piece: Increases Attack by 15%.
    • FortressFortress
      2-piece: Decreases damage taken by 8%.
    • DefenderDefender
      2-piece: Increases Maximum HP by 10%.

    Patimon stats

    • Critical DMG Multiplier
      Attack
      Critical Rate
      Counterattack Stamina Cost Reduction
      Maximum Stamina

    Best Tension Cards

    Best Tension Cards for Q

    Run cards for your other teammates. Q is a self-sufficient character that will synergize with the usual generic options. As a character that uses Attention, using Hegemony and his chibi signature card is a possible option to give additional crit rate (and I guess increased healing) if you’re not running Kazuki + his signature card. Since he’s constantly counterattacking he’s one of the best users of Maximization.

    All Party Members All Party Members

    Increase Grant Recovery Effect and Critical Rate by 5.8% respectively.
    When there is an enemy granted [Hegemony], there will be 3x effectiveness on the untargeted characters.

    Hegemony[Hegemony]

    Target a specific character infinitely.
    This effect cannot be overwritten, and has higher priority over [Attention].
    When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
    If the character targeted with [Hegemony] is knocked out, the effect will be removed.

    Special Condition Special Condition

    When a Secondary Attack hits, increase Critical Rate by 2% for 8s.
    If the target is granted [Attention], the effect will be replaced by [Hegemony].

    [Attention]

    Enemies granted Attention will prioritize attacking the character who granted them the effect.

    Hegemony[Hegemony]

    Target a specific character infinitely.
    This effect cannot be overwritten, and has higher priority over [Attention].
    When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
    If the character targeted with [Hegemony] is knocked out, the effect will be removed.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.