1.0

3 Miu Jujo

CV: Tomoyo Kurosawa
NUKER

Rating

S+

DPS Role

S

Reroll Target

Summary

Biography

CV Tomoyo Kurosawa
Birthday September 24
Height 168cm
Weight 54kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Miu Jujo
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

Description: Standard banner.

Featured:
Enoki Yukigaya
Jio Takinogawa
Miu Jujo
Q

Event start: 2025-02-20T03:00:00Z

Event end: permanent

Related Content

No related content available for Miu Jujo.

Pros

Highlighting Miu Jujo’s strengths
Great DPS: While charging her ultimate, Miu dishes out reliable DPS from both herself and her turret.
Lightning Fast: With fast animations and an even faster run, Miu can easily avoid taking damage.
Life Bar Melting Ultimate: While it takes a bit of time to charge up, Miu’s ultimate deals an absurd amount of damage output over its 20 hits.

Cons

Pointing out Miu Jujo’s weaknesses
Poor Breaker: With no break damage from her turret and low values on her primary and secondary attacks, Miu contributes little to your break speed.
Ramp Up Time: With the recent removal of tension cost on most cards, Miu’s clear times aren’t quite as brainless as her competitors as her Resonance has to charge independently of the first break.
Multi Hit Ult: Because Miu’s ultimate does its damage over time in a designated area, enemies that move a lot can walk out of its area of effect. Performing it immediately off a break is all but required to ensure all of the hits land on the target.

Review

In-depth Build and Guide
Overview

Miu is a high-damaging DPS with solid output and possibly the strongest ultimate in the game once charged. To charge her ultimate, she first uses her strategy skill Vertical Crystal to drop a turret. Enemies hit within its AOE build charge with every instance of damage. Although it may take some time to fully charge her ultimate, her chain attack can quickly generate a large charge. While Miu is mostly flawless, she suffers from poor break values on her primary and secondary attacks, and her turret does no break damage at all. As such, she relies on teammates to provide the break needed to fund her ultimate and help her gain charge. However, this downside is easily negated as bosses melt once hit by her fully charged ultimate, which costs only one bar to activate and delivers up to 20 hits of high damage, further boosted by levelling her second passive.

Resonance

As this is a vital part of her kit, let’s cover this mechanic at the start (this seems familiar). Miu’s Strategy Skill places a Luminous Crystal (hereafter referred to as Crystal) that will automatically fire a beam at a nearby enemy. ANY DAMAGE your team deals to enemies within its range will build up Resonance, her unique charge mechanic. There is a small indicator line near the bottom that indicates level 2, and the top of the bar indicates level 3. Depending on the level of Resonance you are at, Miu’s next ultimate will deal 1/5/20 hits of damage. Unsurprisingly, you want to reach 20 hits to maximize its damage output.

Primary Attack

A fairly quick 3 hit attack series. The first two attacks are line attacks, while the third is an AOE swirl. Six hits total, fairly generic overall.

Secondary Attack

After a short delay Miu fires a beam at the target. Deals nine hits, making it the superior option to charge her Resonance at the cost of a significant chunk of stamina.

Counterattack

Deflect counterattack (will not work on projectiles or other ranged attacks like all of Destroyer’s attacks). Miu does a leaping kick to stylishly deflect an attack. Typical deflect attack that leaves her mostly in place.

Strategy Skill

If a Crystal isn’t currently on the field, Miu places a Crystal directly on top of her target. If one is already placed, Miu relocates the Crystal directly on top of herself. This Crystal will fire a two hit beam at nearby enemies every few seconds. As described in the Resonance section, ANY DAMAGE ENEMIES TAKE within its field will build Resonance. The crystal itself doesn’t do too much damage unless you put some points in her passive 1.

Ultimate Skill

Costs 1 Tension Bar. After a cinematic pose Miu detonates her crystal and creates a small field that deals 1/5/20 hits to everything within the area. From a raw numbers perspective, this is currently the highest damage attack in the game thanks to her passive 2, dealing up to a whopping 20000% damage multiplier. It’s also one of currently two 1 bar ultimates in the game, a very important niche for certain card strategies.

Chain Skill

A mostly normal chain skill, but if her Crystal is out it also gives Miu a massive 30 Resonance charge. Since you’ll likely ult immediately after the first break, that 30 Resonance will likely put you at max if you weren’t quite there.

Combos (If Operating)

Miu is a very simple character to play. Drop her Crystal, alternate between primary attack (to recover stamina) or secondary attack (for more damage and Resonance gain at the cost of stamina). Once her Resonance is full, look for an opportunity to use her ultimate (usually after a break when the enemy is stunned in place). Her counterattack is good to use when possible to help break faster as her own break speed is mediocre.

Tips
  1. ABC: Always Be Charging (your Resonance). Start every fight by dropping the Crystal! After you ult, drop the Crystal!
  2. Her resonance can be charged extremely quickly when paired with the right teammates.
  3. Due to her simplicity, letting the AI use her is likely better than controlling her yourself. There’s not a lot of optimization the player can do that the AI won’t do as well.
  4. If you’re running Bombard (you probably are) you can activate it yourself by simply doing two ultimates back to back. As there is a bit of a delay before you can ult again, your ult won’t fully benefit from Bombard if you do this.
  5. Alternatively, if you have a character with a 2 tension bar cost ultimate running ultimate skill efficiency (or if you sacrifice some personal stats on Miu to run it on her, although I’d advise against superfluous substats on your main DPS), you can technically activate this after the first break by ulting with them, then ulting with Miu. Note that this will disable any phase 1 cards if you do this (most notably, Full Party). You can remove this problem if you run passive 1 Iroha though (who is a great teammate for her anyway), ensuring EX tension off the first break vs Red Series bosses.
Potential

Max passive 2, it’s her primary source of damage output and because it increases each individual hit's action damage she can reach an unmatchable 20000% action damage off her ult. Spare points can go into either Fighting Instinct to further increase her ult’s multiplier while slightly increasing her other skill’s damage or her passive 1 to greatly boost her Crystal’s damage.

Dupes

Good dupes all around.

  • Transcend 1 gives extra crit rate on her secondary attack, which is fine until your gear/cards give you 100% anyways.
  • Transcend 3 is extremely powerful, doubling her resonance gain from her attacks allowing for more max charge ults.
  • Potential Gems from T2/T4 are obviously useful to further improve her Fighting Instinct.
  • Transcend 5 upgrades her crystal to not only build up resonance even faster but also make it deal a respectable amount of additional DPS.
Operating Character

While you can manual her, letting the AI use her is generally better. She’s ranged and fairly safe with little optimization from manual play. Main benefits would be being able to counter attack or spam her secondary to break a smidge faster, but you’re better off manualing a breaker at that point.

Conclusion

With just a bit of ramp up time Miu can deal absolutely ludicrous damage off her ultimate. She also has solid personal DPS, is pretty safe to use, is very fast on the field, and is AI friendly. A perfectly powerful DPS that can easily make a case for being one of the best characters in the game.

Synergy

Characters that work well with Miu Jujo

Miu is surprisingly self sufficient and can be added in as a throwaway option as long as you have a good breaker somewhere in your team. She requires very little team support to function, but does have a few standout synergies. Being good in the AI’s hands also opens up a lot of options. Listed here are just a few obvious ones.

  • Kazuki Aoyama
    Kazuki Aoyama
    Fast break, a shield to protect her, and lots of multi hit actions to build Resonance faster. The premiere breaker teammate option for her.
  • Hyakuichitaro Senju
    Hyakuichitaro Senju
    A lesser Kazuki in all but one very specific way. Thanks to ALSO having a 1 bar ultimate, you can activate Bombard by way of Senju ult -> Miu ult, ensuring that all hits of Miu’s ultimate benefit from Bombard’s multiplier increase.
  • Jio Takinogawa
    Jio Takinogawa
    Jio not only brings armor shred, which is even more insane thanks to her ultimate being multi hit, but AI Jio loves using his strategy skill which charges resonance VERY quickly. Also lore accurate!
  • Tsuki Iroha
    Tsuki Iroha
    Good break values on top of a crit rate buff is greatly appreciated. Passive 1 Iroha allows you to go straight to EX on the first break on Red Series bosses, which gives some very interesting combo options alongside Bombard. Of course you could also run passive 2 Iroha and double nuke an enemy.
  • Yo Kuronaka
    Yo Kuronaka
    Having a high damage multi hit ultimate of his own, Yo is a very effective Bombard teammate when paired with passive 1 Iroha. His slower break speed compared to Kazuki/Senju is also irrelevant since Miu needs to charge resonance anyway.

Best Team Composition

Party building guide for Miu Jujo

Best Team

Arguably her best team. Both Kazuki and Jio help stack Resonance quickly while providing their own benefits (Kazuki activates his signature card, Jio provides armor shred, Kazuki has high break values, Jio’s break values are a good supplement to Kazuki). Will require Miu to double ult if you want to activate Bombard, meaning the first few hits won’t be buffed by it.

Kazuki Aoyama
Miu Jujo
Jio Takinogawa

Funniest Team

A very funny team if you just want a ton of big numbers popping up on the screen. Gotanda passive 2 provides a massive 50% (pre T5)/62.5% (T5) attack buff on ult activation, the best buff of its kind. Combine with one ult efficiency gold substat and Miu’s multi hit ultimate and watch life bars evaporate before you. Kazuki is required to both activate his signature card and break since Miu and Gotanda are terrible at breaking. Currently overkill, but expected to be a strong team in the future.

Kazuki Aoyama
Miu Jujo
Yutaka Gotanda

F2P Friendly Team

A F2P friendly nuking team for Bombard. Manual Senju is a requirement. Yo can substitute over Senju, but will require passive 1 Iroha and an ult efficiency substat on Yo to ensure Bombard activation.

Hyakuichitaro Senju
Miu Jujo
Tsuki Iroha

Best Compatible Monsters

Best Compatible Monsters for Miu Jujo

DPS Build

Set Bonus: Gladiator is the obvious choice to further increase her ultimate damage. Attacker is perfectly fine as well. As usual, sub stats take priority here.

Sub Stats: Critical DMG Multiplier IV+ is the priority as usual. Getting to 100% crit rate is extremely important due to each hit of her ultimate calculating its crit chance individually, so make sure to test your card/crit rate substats to ensure your crits occur. Attack is obviously very good. Anything else is generally suboptimal. You could run ultimate efficiency to help with the Bombard trick, but if you have the option to run Critical DMG Multiplier/Attack/Crit Rate on all 3 patimons you’re better off doing that.

Patimon sets

  • GladiatorGladiator
    2-piece: Increases Ultimate Skill DMG Multiplier by 25%.
  • AttackerAttacker
    2-piece: Increases Attack by 15%.

Patimon stats

  • Critical DMG Multiplier
    Attack
    Critical Rate

Best Tension Cards

Best Tension Cards for Miu Jujo

The usual suspects of Full Party + Strike Zone and Things to Hold On To for crit rate is always recommended. The most notable synergy is Bombard; thanks to her 1 bar ult cost, she can fulfill its condition by herself. The other cards that provide ultimate damage increase are generally too specific on requiring other cards to work well, so run them by preference. All Out is a great all purpose DPS card despite its stamina drain. If you need more crit rate, consider adding a card to apply Control for a free easy 15% crit rate (Excuse/Maximization are the simplest options).

All Party Members All Party Members

Increase Critical Rate by 18%, and increase Defense point by 18%.
When granted [Unity], there will be 2x effectiveness.

All Party Members All Party Members

When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 2%.
At the start of battle, grant party members [Unity].

Characters: Conditions Met Characters: Conditions Met

When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.

[Night Time Ponder]
Maximum 3 stacks.
Increase Critical Rate by 10% for each stack.
When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.

Characters: Conditions Met Characters: Conditions Met

After executing an Ultimate Skill, if an Ultimate Skill is executed within 10s, increase the Ultimate Skill DMG Multiplier of that character by 80% for 10s.

All Party Members All Party Members

When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%.

Special Condition Special Condition

When inflicting Break on an enemy, grant the target [Control] for 20s.

Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

Characters: Conditions Met Characters: Conditions Met

When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

Control[Control]

When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.