Summary
Biography
Basic info
Stats
Stats are calculated at lvl , rank








Rank Up Costs
Upgrade materials and kane cost.
Total Costs
Total Kane: 0
Featured Events
No featured events available for Mita Santaro.
Related Content
No related content available for Mita Santaro.
Pros
Cons
Review
Overview
One of the most peculiar characters in our roster – and not just because of his design – Mita is a mix of an evasion tank and a
buffer, a strange combination made weirder by how he obtains his buff. First, he applies a debuff called Illusion to enemies, making
the next attack they do on Mita auto-dodged by spending some stamina. Each dodge grants Mita 1 stack of Energize, and at 3
stacks of Energize his secondary attack changes to a homing pitch that grants an attack point buff (and a support point buff if
you have his passive 2). The buff decays over time, losing a stack periodically. Because he needs ramp-up time to buff and his tanking is a
bit more awkward than other tanks, Mita can feel out of place on a team.
Primary Attack
A quick 3-stage melee chain. Nothing too impressive, but not bad for a tank.
Secondary Attack
If Mita has fewer than 3 stacks of Energize, he throws a fast ball at the enemy. It’s decent damage/break, but otherwise unremarkable.
If he has 3 stacks, he throws a pitch that locks onto the nearest ally, applying 5 stacks of Inspire, which is Mita’s main
reason for existing. Inspire can grant a massive attack buff if his support is high. With passive 2, it also gives +10–50 support
points, very nice for Tsuruko and Iroha.
Counterattack
A deflect counterattack (no effect on non-physical). You won’t use it often if you’re auto-dodging, but if you pilot Mita, it’s helpful
for extra break once you’ve tossed your buff.
Strategy Skill
Mita throws a ball that homes onto enemies, marking them with Illusion. Illusion works like the Attention debuff and lets Mita auto
dodge (spending some stamina) when that enemy attacks him. Each auto-dodge grants Mita +1 Energize stack, which he needs to pitch his
secondary as a buff.
Ultimate Skill
Costs 2 Tension Bars. Mita tosses a ball at a target, which morphs into a black hole, pulling in enemies and damaging them 4 times.
Great for mobbing but not worth it over other ults in single-target fights.
Chain Skill
A bog-standard chain skill.
Combos (If Operating)
Use strategy skill frequently to maintain Illusion on enemies. Once you hit 3 stacks of Energize, use your secondary to buff
your teammate(s). Otherwise, mix in primary and secondary attacks to hurt enemies when they’re not attacking you.
Tips
- Mita’s strategy skill homes in on any enemy that hasn’t been hit yet, letting you cluster them in multi-target situations.
- If an enemy’s about to hit, strategy skill right before impact to reapply Illusion and auto-dodge simultaneously (takes timing).
- Remember you need stamina to auto-dodge! Don’t assume Illusion alone will save you.
- Position yourself so the buff goes to the correct DPS. His T3 dupe makes this easier.
- You can always counterattack if you want faster breaks.
Potential
- Fighting Instincts: +14%,14%,28% Primary, +36% Secondary, +10% Counter, +40% Strategy, +200 Ult, +240% Chain.
- Survival Instincts: +10% HP, +10% Def, +100 Stamina.
- Coordination: +20 support per point.
- Passive 1: +6.66% per rank (max +33.33%) ult pull radius.
- Passive 2: +2 support points (up to +10) per Inspire stack. That’s +10–50 support at rank 1–5.
If you run him with Tsuruko/Iroha (passive 2), max his Passive 2 for that sweet support buff. Otherwise, max Coordination to
increase the attack buff’s strength, then dump leftover points in Survival Instincts for stamina.
Dupes
- T1 (Hallucination): 25% chance Illusion won’t be removed after an auto-dodge. Helpful vs multi-hit moves, but not reliable.
- T2/T4 (Innovation/Evolution): +2/+3 Potential Gems. Good if you want more potential.
- T3 (Shooting Star): When Magic Pitch No 2—Inspire hits a party member, it’ll bounce to the nearest other member if close enough.
Massive QOL, letting you buff two allies at once. - T5 (Battle Cry): Each Inspire stack lasts +2 seconds. Hugely impactful – that 2-second extension can mean an extra big hit from your
DPS.
Operating Character
If you’re not comfortable with countering or dodging, Mita’s a decent pick to pilot. His strategy skill, timed well, can keep him in a
permanent auto-dodge state. He deals enough break damage to serve as a sub-breaker. His buff can be powerful, especially with dupes letting
it affect two allies. AI Mita is acceptable but not optimal. You’ll have to ensure your intended buff target is closest to him.
Conclusion
Mita is tough to justify right now, as bosses die quickly enough that you rarely need a dedicated tank or buffer. However, he can do both,
though Todoroki generally outshines him. In the specific buff niche Mita offers, he stands out (though Gotanda passive 2 can also
provide a comparable attack buff at the cost of tension).
Synergy
Characters that work well with Mita SantaroAs a buffer, Mita pairs well with any DPS. He’s best with: Tsuki Iroha, Tsuruko Semba, Miu Jujo
Best Team Composition
Party building guide for Mita SantaroF2P Friendly Team
Another typical F2P synergy. Mita’s buff benefits Yo and Iroha, while Illusion soaks enemy attacks so Yo can freely use stamina for attacking. Iroha loves passive 2 Mita.
Best Compatible Monsters
Best Compatible Monsters for Mita SantaroBuffer Build
seconds of buff time. You could also run Trickster to raise his buff value.
Sub Stats: Stack as much Support as possible, since it boosts the attack buff. Otherwise, grab typical tank stats, prioritizing
Maximum Stamina so you can keep auto-dodging and spamming strategy skill vs aggressive foes.
Patimon sets
- 2-piece: Increases Duration of Granted Buffs by 25%.
Enchanter
- 2-piece: Increases Support by 30.
Trickster
Patimon stats
Support
Maximum Stamina
Best Tension Cards
Best Tension Cards for Mita SantaroMita benefits most from support point cards. Not many exist, so we’ll list them:
- Resurrected Ultimate Weapon: Mita’s chibi card for a simple support point bonus.
- The Game Starts Now: Benefits AI Mita, healing him slightly if he’s hurt and giving a solid chunk of support on chain skill.
- Add Insult to Injury: Don’t bother. Mita doesn’t do consistent enough damage for it.
Generally, run cards that assist your DPS.
All Party Members
Based on own [Kingship] stacks, further increase Support point by
[Kingship]
Maximum 30 stacks.
Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.
Characters: Conditions Met
For the character receiving the HP Recovery Effect, increase their Support point by
Characters: Conditions Met
When reaching the maximum stack of [Whispering Spirits], further increase Support point by
[Whispering Spirits]
Maximum 5 stacks.
Based on the number of stacks, increase Support point by 15.
After the effect is granted, cannot grant the same effect within 5s.