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2 Mita Santaro

CV: Mutsumi Tamura
BUFFER

Rating

B

Support Role

B

Reroll Target

Summary

Biography

CV Mutsumi Tamura
Birthday March 30
Height 145cm
Weight 50kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Mita Santaro
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

No featured events available for Mita Santaro.

Related Content

No related content available for Mita Santaro.

Pros

Highlighting Mita Santaro’s strengths
Illusion: A solid debuff that applies Attention and lets Mita auto-dodge a single attack. This works on any attack, making him surprisingly safe when piloted well (which the AI sometimes does). Illusion also bounces to additional enemies, no matter the distance, giving him a niche in multi-target fights.
Solid Buff: A decent attack buff scaling with Mita’s support, offering a significant boost to an ally (or two, with his third dupe).
Decent Numbers: Mita’s damage/break is good for a support. His ultimate is decent for mobbing, since it gathers enemies at fight start and does decent damage.

Cons

Pointing out Mita Santaro’s weaknesses
Dupe Hungry: More than most, Mita relies on dupes to improve viability. His 3rd and 5th dupes give crucial QOL boosts. Potential gems are also desired if you plan to run him with Tsuruko or Iroha.
Awkward Buff: Mita’s buff requires dodging 3 attacks, and doesn’t last long at full strength. This is annoying if you want to maximize it, especially versus slow-attacking enemies. If you lack his 3rd dupe, you must also position so it targets the correct ally, since the ball always heads to the nearest one instead of the strongest.

Review

In-depth Build and Guide
Overview

One of the most peculiar characters in our roster – and not just because of his design – Mita is a mix of an evasion tank and a
buffer, a strange combination made weirder by how he obtains his buff. First, he applies a debuff called Illusion to enemies, making
the next attack they do on Mita auto-dodged by spending some stamina. Each dodge grants Mita 1 stack of Energize, and at 3
stacks
of Energize his secondary attack changes to a homing pitch that grants an attack point buff (and a support point buff if
you have his passive 2). The buff decays over time, losing a stack periodically. Because he needs ramp-up time to buff and his tanking is a
bit more awkward than other tanks, Mita can feel out of place on a team.

Primary Attack

A quick 3-stage melee chain. Nothing too impressive, but not bad for a tank.

Secondary Attack

If Mita has fewer than 3 stacks of Energize, he throws a fast ball at the enemy. It’s decent damage/break, but otherwise unremarkable.
If he has 3 stacks, he throws a pitch that locks onto the nearest ally, applying 5 stacks of Inspire, which is Mita’s main
reason for existing. Inspire can grant a massive attack buff if his support is high. With passive 2, it also gives +10–50 support
points, very nice for Tsuruko and Iroha.

Counterattack

A deflect counterattack (no effect on non-physical). You won’t use it often if you’re auto-dodging, but if you pilot Mita, it’s helpful
for extra break once you’ve tossed your buff.

Strategy Skill

Mita throws a ball that homes onto enemies, marking them with Illusion. Illusion works like the Attention debuff and lets Mita auto
dodge (spending some stamina) when that enemy attacks him. Each auto-dodge grants Mita +1 Energize stack, which he needs to pitch his
secondary as a buff.

Ultimate Skill

Costs 2 Tension Bars. Mita tosses a ball at a target, which morphs into a black hole, pulling in enemies and damaging them 4 times.
Great for mobbing but not worth it over other ults in single-target fights.

Chain Skill

A bog-standard chain skill.

Combos (If Operating)

Use strategy skill frequently to maintain Illusion on enemies. Once you hit 3 stacks of Energize, use your secondary to buff
your teammate(s). Otherwise, mix in primary and secondary attacks to hurt enemies when they’re not attacking you.

Tips
  1. Mita’s strategy skill homes in on any enemy that hasn’t been hit yet, letting you cluster them in multi-target situations.
  2. If an enemy’s about to hit, strategy skill right before impact to reapply Illusion and auto-dodge simultaneously (takes timing).
  3. Remember you need stamina to auto-dodge! Don’t assume Illusion alone will save you.
  4. Position yourself so the buff goes to the correct DPS. His T3 dupe makes this easier.
  5. You can always counterattack if you want faster breaks.
Potential
  • Fighting Instincts: +14%,14%,28% Primary, +36% Secondary, +10% Counter, +40% Strategy, +200 Ult, +240% Chain.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive 1: +6.66% per rank (max +33.33%) ult pull radius.
  • Passive 2: +2 support points (up to +10) per Inspire stack. That’s +10–50 support at rank 1–5.

If you run him with Tsuruko/Iroha (passive 2), max his Passive 2 for that sweet support buff. Otherwise, max Coordination to
increase the attack buff’s strength, then dump leftover points in Survival Instincts for stamina.

Dupes
  • T1 (Hallucination): 25% chance Illusion won’t be removed after an auto-dodge. Helpful vs multi-hit moves, but not reliable.
  • T2/T4 (Innovation/Evolution): +2/+3 Potential Gems. Good if you want more potential.
  • T3 (Shooting Star): When Magic Pitch No 2—Inspire hits a party member, it’ll bounce to the nearest other member if close enough.
    Massive QOL, letting you buff two allies at once.
  • T5 (Battle Cry): Each Inspire stack lasts +2 seconds. Hugely impactful – that 2-second extension can mean an extra big hit from your
    DPS.
Operating Character

If you’re not comfortable with countering or dodging, Mita’s a decent pick to pilot. His strategy skill, timed well, can keep him in a
permanent auto-dodge state. He deals enough break damage to serve as a sub-breaker. His buff can be powerful, especially with dupes letting
it affect two allies. AI Mita is acceptable but not optimal. You’ll have to ensure your intended buff target is closest to him.

Conclusion

Mita is tough to justify right now, as bosses die quickly enough that you rarely need a dedicated tank or buffer. However, he can do both,
though Todoroki generally outshines him. In the specific buff niche Mita offers, he stands out (though Gotanda passive 2 can also
provide a comparable attack buff at the cost of tension).

Synergy

Characters that work well with Mita Santaro

As a buffer, Mita pairs well with any DPS. He’s best with: Tsuki Iroha, Tsuruko Semba, Miu Jujo

    Best Team Composition

    Party building guide for Mita Santaro

    F2P Friendly Team

    Another typical F2P synergy. Mita’s buff benefits Yo and Iroha, while Illusion soaks enemy attacks so Yo can freely use stamina for attacking. Iroha loves passive 2 Mita.

    Mita Santaro
    Yo Kuronaka
    Tsuki Iroha

    Premium Team

    A premium synergy. Kazuki breaks well and activates his sig card, Mita buffs Tsuruko, Tsuruko provides strong DPS. Kazuki can ult as needed.

    Mita Santaro
    Tsuruko Semba
    Kazuki Aoyama

    Best Compatible Monsters

    Best Compatible Monsters for Mita Santaro

    Buffer Build

    Set Bonus: Mita is one of the few who might actually want a set bonus. Enchanter can extend Inspire by 25%, giving you 2–3 more
    seconds of buff time. You could also run Trickster to raise his buff value.

    Sub Stats: Stack as much Support as possible, since it boosts the attack buff. Otherwise, grab typical tank stats, prioritizing
    Maximum Stamina so you can keep auto-dodging and spamming strategy skill vs aggressive foes.

    Patimon sets

    • EnchanterEnchanter
      2-piece: Increases Duration of Granted Buffs by 25%.
    • TricksterTrickster
      2-piece: Increases Support by 30.

    Patimon stats

    • Support
      Maximum Stamina

    Best Tension Cards

    Best Tension Cards for Mita Santaro

    Mita benefits most from support point cards. Not many exist, so we’ll list them:

    • Resurrected Ultimate Weapon: Mita’s chibi card for a simple support point bonus.
    • The Game Starts Now: Benefits AI Mita, healing him slightly if he’s hurt and giving a solid chunk of support on chain skill.
    • Add Insult to Injury: Don’t bother. Mita doesn’t do consistent enough damage for it.

    Generally, run cards that assist your DPS.

    All Party Members All Party Members

    Increase Support point by 15.
    Based on own [Kingship] stacks, further increase Support point by 1.5 for each stack.

    Kingship[Kingship]

    Maximum 30 stacks.
    Based on the number of stacks, increase own Primary Attack/Secondary Attack/Chain Skill DMG Multiplier by 0.1%.
    When Stamina is recovered outside of basic Stamina recovery, gain 1 stack.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes a Chain Skill, the next character executing their Chain Skill will recover 16% of their Maximum HP.
    For the character receiving the HP Recovery Effect, increase their Support point by 75 for 15s.

    Characters: Conditions Met Characters: Conditions Met

    Based on the number of times continuous damage is dealt or Recovery Effect is granted to a same target by the operating character, grant them a same number of stacks of [Whispering Spirits] for 5s.
    When reaching the maximum stack of [Whispering Spirits], further increase Support point by 75.

    [Whispering Spirits]
    Maximum 5 stacks.
    Based on the number of stacks, increase Support point by 15.
    After the effect is granted, cannot grant the same effect within 5s.