1.0

2 Minami Oi

CV: Misato Murai
HEALER

Rating

B

Support Role

B

Reroll Target

Summary

Biography

CV Misato Murai
Birthday December 22
Height 167cm
Weight 58kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Minami Oi
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

Description: In Event Synchro: Character "Maid for You", you may pick up Limited ★3 Character Hinagiku Akiba and other characters.

Featured:
Hinagiku Akiba
Eiji Todoroki
Minami Oi

Event start: 2025-04-18T10:00:00Z

Event end: 2025-05-14T06:00:00Z

Description: During the event, specific characters will receive status bonuses in battles.

Featured:
Hinagiku Akiba
Eiji Todoroki
Minami Oi

Event start: 2025-04-18T10:00:00Z

Event end: 2025-05-08T06:00:00Z

Related Content

No related content available for Minami Oi.

Pros

Highlighting Minami Oi’s strengths
Healing: Minami can provide a steady stream of healing through her XB drone.
Shielding: She automatically applies one of the best shields in the game on break, which can absorb a ton of punishment.

Cons

Pointing out Minami Oi’s weaknesses
Terrible Damage: At least she does more than AI Todoroki. Her only damage sources are her primary attack and her XB drone if it’s not healing. Don’t expect break damage either.
Opportunity Cost: All that healing is nice, but other characters can heal and contribute good damage or break. It’s tough to justify running Minami in our current endgame content.

Review

In-depth Build and Guide
Overview:

With a good amount of consistent healing and an amazing shield from her chain skill, Minami is arguably the best pure healer in
the game. Unfortunately, a pure healer isn’t needed in the currently available content. With Yo and Tsuruko able to heal the team
while dealing substantial damage (and Yo also brings solid break damage) and our current suite of 3★ DPS clearing content so quickly that
enemies rarely get a chance to hurt the team, a character who only brings healing is a hard sell for most lineups.

Primary Attack

A somewhat slow 3-stage ranged attack, fired from her drone’s location. This is her only damage source apart from her ultimate.

Secondary Attack

A somewhat slow 3-stage heal, centered on the drone’s location. The healing amount scales with Minami’s max HP.

Counterattack

A dodge counter (works on any attack). Possibly the slowest, worst counter in the game – slow animation, long recovery, and short range.

Strategy Skill

Instructs the drone to follow the lowest-HP ally. While it follows them, Minami’s unique meter Core Competence gradually drains,
increasing that ally’s healing from her secondary. Core Competence will slowly regenerate over time or fully refill with her ultimate.

Ultimate Skill

Costs 2 Tension Bars. Creates a field dealing AoE damage across 13 hits in a short span. The damage isn’t bad, but it’s rarely worth
using over other ults. As noted, it also refreshes Core Competence if the fight runs long enough for it to drain fully.

Chain Skill

A standard chain skill, but it applies an impressive shield to the whole team. The shield’s strength scales with her support and gives
a 50% damage reduction. It’s extremely low-maintenance in most team comps.

Combos (If Operating)

What combos? You either spam primary attack for DPS or secondary attack for healing. That’s about it.

Tips
  1. Honestly, just make sure to use strategy skill before secondary attack to raise your healing output.
Potential
  • Fighting Instincts: +8%, +8%, +16% Primary; Secondary N/A; Counter +10%; Strategy N/A; Ultimate +120%; Chain +240%.
  • Survival Instincts: +10% HP, +10% Def, +100 Stamina.
  • Coordination: +20 support per point.
  • Passive Skill 1: +30% Grant Recovery Effect from strategy skill per rank (up to +150% extra, effectively 250% total).
  • Passive Skill 2: Increases chain skill shield by +130 flat +210% support per rank (+5 ranks => +650 flat +1050% support) plus an extra
    +5% damage reduction each rank (up to 25%, total 75% DR).

Max her passive skills to boost healing and shielding. Put spare points in Coordination.

Dupes
  • T1 (Plie): If the drone is within a certain distance, +25% primary DMG multiplier. You’re not using her for DPS, so not helpful.
  • T2/T4 (Releve/Fouette Turn): +2/+3 Potential Gems, letting you further max her passives without needing EX+ rank.
  • T3 (Demi Pointe): When a party member’s shield is removed, +10 Core Competence. Fine, though your shield might never break anyway.
  • T5 (Reverence): If she takes lethal damage, she remains at 1 HP once, refills Core Competence, and applies a party shield. Triggers
    only once per battle – it’s nice, but shield only reduces damage rather than fully absorbing it.
Operating Character

It’s really not worth it. Yes, AI Minami is mediocre, but controlling her won’t improve much. If you must use Minami, let AI handle it while
the rest of your squad brute forces the boss.

Conclusion

As of this patch, there’s no compelling reason to pick Minami over alternatives. Yo alone can heal through current damage while also
delivering good DPS and break, and he’s a starting character. Maybe Minami’s fortunes will improve in future content that demands pure
healers, but don’t hold your breath.

Synergy

Characters that work well with Minami Oi

Being a pure healer, she can slot into any team, but there are almost always better choices. For example’s sake, here are two lineups assuming you don’t have passive 2 Yo or passive 1 Tsuruko (or any DPS who trivializes content).

    Best Team Composition

    Party building guide for Minami Oi

    F2P Friendly Team

    A low-rarity option. Gotanda tries to carry the damage while Saigo and Minami keep you safe forever. Just note that killing faster is usually safer.

    Minami Oi
    Yutaka Gotanda
    Roku Saigo

    Premium Team

    A premium synergy. Kazuki does the heavy lifting while Q tanks even better with Minami’s healing. Both Kazuki and Minami can shield, but those shields don’t stack.

    Minami Oi
    Kazuki Aoyama
    Q

    Best Compatible Monsters

    Best Compatible Monsters for Minami Oi

    DPS Build

    Set Bonus: Healer or Paladin are best, with Trickster or Defender as alternatives.

    Sub Stats: Grant Recovery Effect or Shield Resistance work great, with Maximum HP or Support as good secondary stats.

    Patimon sets

    • HealerHealer
      2-piece: Increases "Grant Recovery Effect" by 30%.
    • PaladinPaladin
      2-piece: Increases Resistance of granted Shield by 20%.
    • TricksterTrickster
      2-piece: Increases Support by 30.
    • DefenderDefender
      2-piece: Increases Maximum HP by 10%.

    Patimon stats

    • Grant Recovery Effect
      Shield Resistance
      Maximum HP
      Support

    Best Tension Cards

    Best Tension Cards for Minami Oi

    Focus on cards for your teammates, not for Minami herself.

    • Stimulation: Clinical is easy with Minami, indirectly improving her healing.
    • Perfect Secretary: Her chibi card can boost shield resistance. The Control debuff is also viable.
    • Things To Hold On To: Requires additional attacks to fulfill conditions, but she can shield for the first condition.
    • The Game Starts Now: Slightly improves her shield and can heal Minami, though it’s a stretch.

    Characters: Conditions Met Characters: Conditions Met

    When granting recovery, grant the character who has been granted recovery [Clinical] for 20s.
    This effect will not be triggered by the recovery from [Clinical].

    Clinical[Clinical]

    Recover 1% of own Maximum HP every 3 seconds.

    All Party Members All Party Members

    Increase the resistance of Shield granted by 20%.
    When there is an enemy granted [Control], there will be 2x effectiveness.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Characters: Conditions Met Characters: Conditions Met

    When granting Shield, grant party members [Night Time Ponder] while increasing Critical Rate by 15% for 30s.

    [Night Time Ponder]
    Maximum 3 stacks.
    Increase Critical Rate by 10% for each stack.
    When under [Night Time Ponder], each time an Additional Attack hits, stacks will increase.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes a Chain Skill, the next character executing their Chain Skill will recover 16% of their Maximum HP.
    For the character receiving the HP Recovery Effect, increase their Support point by 75 for 15s.