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3 Jio Takinogawa

CV: Takahiro Sakurai
DEBUFFER

Rating

S+

Support Role

S

Reroll Target

Summary

Biography

CV Takahiro Sakurai
Birthday April 22
Height 185cm
Weight 68kg

Basic info

Attack Ability
Break Ability
Support Ability
Operating Difficulty

Stats

Stats are calculated at lvl , rank

Jio Takinogawa
HP HP 0
Attack Attack 0
Defense Defense 0
Support Support 0
Stamina Limit Stamina 0
Stamina Limit Crit Rate 0
Stamina Limit Crit Damage 0

Rank Up Costs

Upgrade materials and kane cost.

Total Costs

Total Kane: 0

Featured Events

Description: Standard banner.

Featured:
Enoki Yukigaya
Jio Takinogawa
Miu Jujo
Q

Event start: 2025-02-20T03:00:00Z

Event end: permanent

Related Content

No related content available for Jio Takinogawa.

Pros

Highlighting Jio Takinogawa’s strengths
Lethal Debuff: While the damage itself is only OK, the armor shred from his second passive is a unique but powerful debuff to improve your team’s damage output.
Great AOE: His AOE damage is very good when it comes up, as multiple enemies can suffer from Venom and multiple explosions going off result in quick clears of trash packs.
Good Break: His break damage is pretty good for a debuffer even in the AI’s hands.
Many Hits: Jio’s strategy skill has a ton of instances of damage, allowing him to abuse certain cards for a ton of extra damage.

Cons

Pointing out Jio Takinogawa’s weaknesses
Average Overall: Jio’s damage and break are FINE, but not particularly amazing even with synergistic cards and building him for it.
Easily Replaceable: Jio’s armor shred is VERY good right now, but it’s not needed against the currently available endgame content.

Review

In-depth Build and Guide
Overview

Jio is a solid all rounder in theory, but in reality his primary reason to be played is his unique 25% armor shred and ability to deal
decent break damage. Jio's main gimmick comes from his Venom, a damage over time [DOT] debuff that deals a little damage per tick
based on how many stacks are on the enemy. When the Venom reaches its cap it will detonate, dealing AOE damage to all nearby
enemies. While the damage can be improved, including making the detonation crit, it's not enough to consider him a main DPS when compared to
the dedicated DPS characters. His break damage is also quite good, but not exceptional enough to call him a dedicated breaker. However, no
other character in the game can apply armor shred, which combined with the above factors results in a surprisingly good character.

Venom

Jio’s unique debuff. It’s a poison effect all of his attacks apply, and can stack up to 20 times. At 20 stacks, the Venom detonates,
dealing damage and applying Venom to enemies (note that the detonation does NOT reapply to the enemy whose Venom detonated). While the
DoT cannot crit, the detonation can crit. The DoT damage isn’t particularly impressive, and the detonation multiplier isn’t much better. The
detonation is considered an additional attack. After an enemy's DoT detonates, there are a few frames before Venom can be reapplied to
them. Now that you know what this does, know that none of it matters when its primary purpose is activating his passive 1, which
decreases the defense of enemies affected by his Venom by 25%.

Primary Attack

Typical 3 stage melee attack. Nothing too notable here, it’s a standard filler option if you need to recover stamina. 2 stacks of Venom
per hit.

Secondary Attack

Two part attack. First attack is a forward moving kick, second attack is a slow overhead kick. Unfortunately the second attack takes a
little too long to come out in most situations, although it’s a good way to build up some break on the enemy if you have the time to do it.
You’re mostly using this to advance forward then cancel into his strategy skill. 2 stacks of Venom per hit.

Counterattack

Deflect counterattack (can only deflect physical attacks). Applies Venom but is otherwise just a normal counterattack. 1 stack of Venom
per hit.

Strategy Skill

Jio does a flurry of punches for as long as strategy skill is held. Rapidly applies Venom to enemies hit. Damage isn’t great, as is
customary for Jio, but its ability to quickly apply Venom makes it arguably his best DPSing tool. Insane synergy with certain tension cards
due to the sheer number of hits per second it does.

Ultimate Skill

Costs 2 Tension Bars. Jio drops poison on all enemies on the field. Sadly the damage multiplier on this is pretty bad, but it tracks all
enemies so it’s not the worst tool for mobbing. Applies 5 stacks of Venom on enemies hit.

Chain Skill

Slightly below average damage for some reason, but applies Venom. 2 stacks of Venom per hit.

Combos (If Operating)

Jio has a ton of free form cancel opportunities in his attacking allowing for a lot of depth to his execution. But realistically if you’re
piloting him you’re doing it so you can hold his strategy skill button down so you can pretend you’re Kenshiro. You’ll want to toss out
some Secondary Attacks when possible to help break enemies faster, but it’ll all depend on how aggressive the enemy is at the time.

Tips
  1. Make sure that the Venom gauge is active before you start dropping ultimates so it benefits from the armor shred.
  2. If you’re fighting multiple enemies, Jio can apply and detonate on multiple targets for a ton of damage output.
Potential

Just max his passive 1. The extra venom stacks on passive 2 is only relevant in multi target fights, which Jio can already clear out
easily. Spare points can go into Fighting Instinct for a bit more damage or Survival Instinct for more stamina.

Dupes

It’s all about T3.

  • T1 adds some duration which is mostly irrelevant since Jio should be constantly applying it anyways.
  • T3 makes every Venom detonation give 10 TENSION. Tension gain is extremely rare right now so this is automatically very good, but its ability to further
    push Detonator allows for a ton of damage output coming from Jio. Potential gems are good on Jio, but not insanely powerful so T2/T4 are just fine.
  • T5 is cute for AOE content, but we lack any substantial multi target encounters where this would matter right now.
Operating Character

Unless you like seeing a ton of numbers pop up and are running Detonator, Jio is generally best left to the AI. He’s not AMAZING mind
you, but he’ll do his job well enough (maintaining Venom on enemies) to enable your DPS. Still fine to manually operate if you prefer and
are running AI friendly DPS (Miu or Iroha).

Conclusion

Currently unique in his role, Jio is our best (and currently only) real debuffer. Because of this, he doesn’t really have much
competition in his job making him the best “Support” we have. However, he isn’t really necessary to clear content with and can feel pretty
win more in most teams.

Synergy

Characters that work well with Jio Takinogawa

Jio works with literally any team with a DPS. Characters who do many hits will certainly appreciate him the most though.

    Best Team Composition

    Party building guide for Jio Takinogawa

    Premium team option

    Read the Miu or Kazuki analysis for a slightly wordier explanation. Replace Miu with any other DPS of your choice.

    Jio Takinogawa
    Kazuki Aoyama
    Miu Jujo

    Generic F2P shell

    Passive 2 Iroha is the DPS here, manual Yo recommended especially if you have his T1.

    Jio Takinogawa
    Yo Kuronaka
    Tsuki Iroha

    Best Compatible Monsters

    Best Compatible Monsters for Jio Takinogawa

    Debuffer Build

    Set Bonus: Another character that doesn’t really care about set bonus. His damage multipliers are pretty low so your best option for damage is Attacker. Just focus on substats.

    Sub Stats: For the first time since we’ve started writing guides we can finally avoid suggesting Critical DMG Multiplier! Jio’s best options are either Attack IV+ for damage or Stamina/Counterattack Stamina Cost Reduction to keep using his Strategy Skill (although he can run a Tension Card that effectively removes the cost anyway).

    Patimon sets

    • AttackerAttacker
      2-piece: Increases Attack by 15%.

    Patimon stats

    • Attack
      Maximum Stamina
      Counterattack Stamina Cost Reduction

    Best Tension Cards

    Best Tension Cards for Jio Takinogawa

    Jio is on the team to make your DPS shine, so run cards for them instead. If you want some Jio specific synergies however he does have some surprisingly good combo options. Mastery effectively removes his stamina cost on his strategy skill by continuously restoring his Stamina. Detonator drains a ton of tension but he can easily activate its condition via Excuse/Maximization. Curse duo (Battle Tactics + Diligent Perusal) gives him another layer of DoT to apply to the enemy, which he’ll likely have if you happen to run him with Tsuruko. Go One Better + Frost Haze gives him even more armor shred if you feel like you need it.

    Characters: Conditions Met Characters: Conditions Met

    When oneself's attack hits every 20 times, recover Stamina by 750.

    Characters: Conditions Met Characters: Conditions Met

    When dealing a Critical hit, launch an Additional Attack with 50% x3 Action DMG.
    Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
    When the effect is active, consume Tension by 2.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Special Condition Special Condition

    When inflicting Break on an enemy, grant the target [Control] for 20s.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes Counterattack successfully, grant the target [Control] for 20s.

    Control[Control]

    When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
    When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character hits an enemy with a Strategy Skill, grant oneself and the enemy hit [Curse] for 20s.

    Curse[Curse]

    For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
    When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.

    Characters: Conditions Met Characters: Conditions Met

    When the operating character executes a Secondary Attack, increase the Action DMG of Additional Attacks by 30% for 10s.
    When granted [Curse], further increase the Action DMG of Additional Attacks by 30%.

    Curse[Curse]

    For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
    When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.

    Characters: Conditions Met Characters: Conditions Met

    When attacking with a Strategy Skill, decrease the enemy's Defense point by 14.25% and then deliver the attack.
    When a Strategy Skill hits an enemy granted [Charm], there will be 2x effectiveness.

    Charm[Charm]

    When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.

    Special Condition Special Condition

    When a Strategy Skill hits an enemy with debuffs granted by characters' actions, grant [Charm] for 20s.

    Charm[Charm]

    When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.