Summary
Biography
Basic info
Stats
Stats are calculated at lvl , rank








Rank Up Costs
Upgrade materials and kane cost.
Total Costs
Total Kane: 0
Featured Events
Related Content
No related content available for Jio Takinogawa.
Pros
Cons
Review
Overview
Jio is a solid all rounder in theory, but in reality his primary reason to be played is his unique 25% armor shred and ability to deal
decent break damage. Jio's main gimmick comes from his Venom, a damage over time [DOT] debuff that deals a little damage per tick
based on how many stacks are on the enemy. When the Venom reaches its cap it will detonate, dealing AOE damage to all nearby
enemies. While the damage can be improved, including making the detonation crit, it's not enough to consider him a main DPS when compared to
the dedicated DPS characters. His break damage is also quite good, but not exceptional enough to call him a dedicated breaker. However, no
other character in the game can apply armor shred, which combined with the above factors results in a surprisingly good character.
Venom
Jio’s unique debuff. It’s a poison effect all of his attacks apply, and can stack up to 20 times. At 20 stacks, the Venom detonates,
dealing damage and applying Venom to enemies (note that the detonation does NOT reapply to the enemy whose Venom detonated). While the
DoT cannot crit, the detonation can crit. The DoT damage isn’t particularly impressive, and the detonation multiplier isn’t much better. The
detonation is considered an additional attack. After an enemy's DoT detonates, there are a few frames before Venom can be reapplied to
them. Now that you know what this does, know that none of it matters when its primary purpose is activating his passive 1, which
decreases the defense of enemies affected by his Venom by 25%.
Primary Attack
Typical 3 stage melee attack. Nothing too notable here, it’s a standard filler option if you need to recover stamina. 2 stacks of Venom
per hit.
Secondary Attack
Two part attack. First attack is a forward moving kick, second attack is a slow overhead kick. Unfortunately the second attack takes a
little too long to come out in most situations, although it’s a good way to build up some break on the enemy if you have the time to do it.
You’re mostly using this to advance forward then cancel into his strategy skill. 2 stacks of Venom per hit.
Counterattack
Deflect counterattack (can only deflect physical attacks). Applies Venom but is otherwise just a normal counterattack. 1 stack of Venom
per hit.
Strategy Skill
Jio does a flurry of punches for as long as strategy skill is held. Rapidly applies Venom to enemies hit. Damage isn’t great, as is
customary for Jio, but its ability to quickly apply Venom makes it arguably his best DPSing tool. Insane synergy with certain tension cards
due to the sheer number of hits per second it does.
Ultimate Skill
Costs 2 Tension Bars. Jio drops poison on all enemies on the field. Sadly the damage multiplier on this is pretty bad, but it tracks all
enemies so it’s not the worst tool for mobbing. Applies 5 stacks of Venom on enemies hit.
Chain Skill
Slightly below average damage for some reason, but applies Venom. 2 stacks of Venom per hit.
Combos (If Operating)
Jio has a ton of free form cancel opportunities in his attacking allowing for a lot of depth to his execution. But realistically if you’re
piloting him you’re doing it so you can hold his strategy skill button down so you can pretend you’re Kenshiro. You’ll want to toss out
some Secondary Attacks when possible to help break enemies faster, but it’ll all depend on how aggressive the enemy is at the time.
Tips
- Make sure that the Venom gauge is active before you start dropping ultimates so it benefits from the armor shred.
- If you’re fighting multiple enemies, Jio can apply and detonate on multiple targets for a ton of damage output.
Potential
Just max his passive 1. The extra venom stacks on passive 2 is only relevant in multi target fights, which Jio can already clear out
easily. Spare points can go into Fighting Instinct for a bit more damage or Survival Instinct for more stamina.
Dupes
It’s all about T3.
- T1 adds some duration which is mostly irrelevant since Jio should be constantly applying it anyways.
- T3 makes every Venom detonation give 10 TENSION. Tension gain is extremely rare right now so this is automatically very good, but its ability to further
push Detonator allows for a ton of damage output coming from Jio. Potential gems are good on Jio, but not insanely powerful so T2/T4 are just fine. - T5 is cute for AOE content, but we lack any substantial multi target encounters where this would matter right now.
Operating Character
Unless you like seeing a ton of numbers pop up and are running Detonator, Jio is generally best left to the AI. He’s not AMAZING mind
you, but he’ll do his job well enough (maintaining Venom on enemies) to enable your DPS. Still fine to manually operate if you prefer and
are running AI friendly DPS (Miu or Iroha).
Conclusion
Currently unique in his role, Jio is our best (and currently only) real debuffer. Because of this, he doesn’t really have much
competition in his job making him the best “Support” we have. However, he isn’t really necessary to clear content with and can feel pretty
win more in most teams.
Synergy
Characters that work well with Jio TakinogawaJio works with literally any team with a DPS. Characters who do many hits will certainly appreciate him the most though.
Best Team Composition
Party building guide for Jio TakinogawaBest Compatible Monsters
Best Compatible Monsters for Jio TakinogawaDebuffer Build
Sub Stats: For the first time since we’ve started writing guides we can finally avoid suggesting Critical DMG Multiplier! Jio’s best options are either Attack IV+ for damage or Stamina/Counterattack Stamina Cost Reduction to keep using his Strategy Skill (although he can run a Tension Card that effectively removes the cost anyway).
Patimon sets
- 2-piece: Increases Attack by 15%.
Attacker
Patimon stats
Attack
Maximum Stamina
Counterattack Stamina Cost Reduction
Best Tension Cards
Best Tension Cards for Jio TakinogawaJio is on the team to make your DPS shine, so run cards for them instead. If you want some Jio specific synergies however he does have some surprisingly good combo options. Mastery effectively removes his stamina cost on his strategy skill by continuously restoring his Stamina. Detonator drains a ton of tension but he can easily activate its condition via Excuse/Maximization. Curse duo (Battle Tactics + Diligent Perusal) gives him another layer of DoT to apply to the enemy, which he’ll likely have if you happen to run him with Tsuruko. Go One Better + Frost Haze gives him even more armor shred if you feel like you need it.
Characters: Conditions Met
Characters: Conditions Met
Towards targets under [Control], launch an Additional Attack no matter if a Critical hit is dealt or not.
When the effect is active, consume Tension by 2.
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Special Condition
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Control]
When the operating character takes damage from an enemy under [Control], decrease the enemy's Tension by 3.
When launching an attack towards an enemy under [Control], increase own Critical Rate by 15%.
Characters: Conditions Met
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
When granted [Curse], further increase the Action DMG of Additional Attacks by
[Curse]
For party members granted this effect, decrease own Primary and Secondary Attack DMG Multiplier by 25%.
When there are enemies granted this effect, deal an additional attack to the enemy at 60% Action DMG every 3s.
Characters: Conditions Met
When a Strategy Skill hits an enemy granted [Charm], there will be 2x effectiveness.
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.
Special Condition
[Charm]
When oneself is being attacked by an enemy granted [Charm], the enemy will enter a status where Attack point is decreased by 5%.