Summary
Biography
Basic info
Stats
Stats are calculated at lvl , rank








Rank Up Costs
Upgrade materials and kane cost.
Total Costs
Total Kane: 0
Featured Events
Related Content
No related content available for Eiji Todoroki.
Pros
Cons
Review
Overview
When it comes to raw buffing capabilities, nobody comes close to what Todoroki brings. Armed with two ways to buff crit rate (with
dupes), a massive primary/secondary attack damage multiplier, tension generation, a taunt, and what is effectively a free ultimate to
activate Bombard, Todoroki is unmatched in buffing. However, his buffs require him to dance rather than attack, meaning Todoroki provides
no DPS and no break. If you want to run the king, make sure you bring solid teammates to do the fighting.
Primary Attack
A somewhat slow 3-stage “melee” combo. The first hit is a wide cone, while the second and third are more focused ranged hits. If
Todoroki is AI, you won’t see it. The first hit can do 5 projectiles, though it’s unlikely all 5 connect on a single enemy unless they’re
large. It can do decent damage if you’re piloting him with his ult active, then weaving into his secondary.
Secondary Attack
Todoroki fires an XB ball from his suitcase. Decent damage if ult is active, though AI Todoroki usually won’t use it. As a player, you
could weave it in after ulting for some extra damage.
Counterattack
A dodge counterattack (works on any attack). Not remarkable, but it does the job.
Strategy Skill
The character-defining move. Todoroki creates a field around him, doing minimal damage to enemies and applying Attention. Allies in
the field gain +10% crit rate, and any damage they deal to enemies in the field grants Todoroki one stack of Euphoria. Moving outside
the field removes it after a short time. Euphoria is consumed when Todoroki ults, reducing its cost (down to 1 bar) and extending its
duration (up to 25 seconds). If you have Todoroki’s final dupe, it also extends the extra crit buff for a similar length of time.
Ultimate Skill
Requires 2 Tension Bars. Todoroki tosses money everywhere, bestowing Trillionaire Law on the team. This buff gives a 60%
primary/secondary damage multiplier (further boosted by passive 1). With Euphoria, the ult cost can drop to 1 bar. Passive 2 also helps him
regain tension, basically making his ult free for what is arguably the game’s strongest buff.
Chain Skill
A bog standard chain skill, nothing special.
Combos (If Operating)
If you’re piloting Todoroki, your aim is to keep the field positioned for your AI DPS. Ideally, you’ll pair him with melee characters who
stay close so they remain in the spotlight. Even so, you’re generally better off letting AI handle Todoroki.
Tips
- He can do decent damage with his secondary if his ult is active, so weave it in if you’ve got stamina.
- Strategy skill doesn’t let him regen stamina while active. Watch your stamina so you can still dodge afterward.
Potential
- Fighting Instincts: +10%, 10%, 90% Primary, +90% Secondary, +13.4% Counter, +5% Strategy, Ult N/A, +240% Chain.
- Survival Instincts: +10% HP, +10% Def, +100 Stamina.
- Coordination: +20 support per point.
- Passive 1: +0.3% buff per Euphoria stack to his ult’s primary/secondary multiplier (1.5%/rank, up to 60% at rank 5, total 120% at
max). - Passive 2: Each Euphoria stack grants +0.25 tension (up to +1.25%). That’s 10 tension at rank 1, 50 at rank 5.
Max both passives, probably focusing on passive 2 first. Passive 1 is also vital. If you have leftover points or can’t afford more
passive ranks yet, Survival Instincts is the next best dump.
Dupes
- T1 (Brilliant Me!): +1 second on Spotlight after leaving it. Handy for small dodges.
- T2/T4 (Fashionable Me! / Heroic Me!): +2/+3 Potential Gems. Great for leveling both passives.
- T3 (Clever Me!): +50% secondary attack multiplier. Rarely relevant for AI usage, but can be big if you pilot him.
- T5 (Got Everything Me!): When using Money is Power!, grant team +10% crit for 5s, extended by 0.5s per Euphoria stack (up to 25s).
Another 10% crit for your whole ultimate. Very strong.
Operating Character
While AI Todoroki isn’t optimal, he’s more than good enough at focusing on spamming strategy skill. You’re generally better off manually
piloting a more impactful character. If you do pilot Todoroki, you can weave in secondaries/counters for some small damage or break.
Conclusion
Todoroki is the best buffer in the game right now and likely to stay that way for a while. Though his strengths aren’t truly needed in
current content, they’ll shine when tougher enemies appear that won’t die from a single ult.
Synergy
Characters that work well with Eiji TodorokiTodoroki’s buffs are best suited for characters like Yutaka Gotanda, Kazuki Aoyama, Miu Jujo, Tsuki Iroha, Koishi Kohinata, Yo Kuronaka.
Best Team Composition
Party building guide for Eiji TodorokiBest Compatible Monsters
Best Compatible Monsters for Eiji TodorokiBuffer Build
~31s at max Euphoria.
Sub Stats: Todoroki doesn't really have any mandatory sub stats. Ultimate Skill Efficiency is probably the best generic option since it lets
him go tension positive with his passive 2. Otherwise running Maximum Stamina, Maximum HP, and Defense are your best options if you can align
it with the Enchanter set.
Patimon sets
- 2-piece: Increases Duration of Granted Buffs by 25%.
Enchanter
Patimon stats
Ultimate Skill Efficiency
Maximum Stamina
Maximum HP
Defense
Best Tension Cards
Best Tension Cards for Eiji TodorokiAs a support, Todoroki should run cards that benefit your DPS. Still, here are some suggestions you might consider:
- Bombard: Todoroki’s low ult cost and tension recovery make him decent at setting Bombard for an ally. Whether that’s worth picking him
over a faster breaker is questionable right now. - Fighting Scene / Forerunner / Mastermind: Star Actor is a small buff for your DPS if you pilot Todoroki. Not amazing, but feasible.
- Surprise Attack: Hegemony might help in specific fights, though devoting a card slot to it may not be worthwhile.
- Fighting With Flames: Adds an extra field buff. Reaching EX tension isn’t too hard with him, but you’ll still need a solid breaker to
get there. - Heavy Metal: A fun option if you’d rather not dodge. Combining it with his high defense can let him hold his field longer. Not
recommended for AI usage.
Characters: Conditions Met
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Characters: Conditions Unmet
[Star Actor]
Increase Attack point by 5%.
This effect will not be granted on the operating character, and will be removed when a character becomes the operating character.
Special Condition
If the target is granted [Attention], the effect will be replaced by [Hegemony].
[Attention]
Enemies granted Attention will prioritize attacking the character who granted them the effect.
[Hegemony]
Target a specific character infinitely.
This effect cannot be overwritten, and has higher priority over [Attention].
When an enemy under [Hegemony] attacks the targeted character, damage is reduced by 5%.
If the character targeted with [Hegemony] is knocked out, the effect will be removed.
All Party Members
When a character within the Field is under [Unbending], further increase Attack point by
[Unbending]
When receiving an attack that will reduce own HP to 0, 1 HP will remain.
After the effect is activated, [Unbending] will be removed and [Resuscitate] will be granted.
Characters: Conditions Met
When the effect is active, decrease Moving Speed by 25%.
When the effect is active, consume Tension by 10.